Welcome, Landmarkians! Are you ready to get into the Halloween spirit??
Over on Halloween Island, we’ve built a delightful treat for those who like spooky scares and devilish delights!!
Do you dare to explore the shrouded depths below the mausoleum? Prizes await those who brave the darkness, and conquer the maze… so get ready for twists and turns, gruesome visages, and sneaky secrets!
Obviously this is the MOST fun to do at night!
If you make it to the end, a chest of goodies to choose from shall be your reward. (If the chests are empty when you complete the maze, please send an in-game mail to Lucitie and she will mail you the goodies! I can’t be online 24/7 to restock the chest,unfortunately :/)
But wait, there’s more!!
The Scavenger Hunt
As a bonus, we’re giving away a prize to the person who earns the most points in the scavenger hunt! Each item will be worth 1 point, with bonus points to be earned at the end! (If there’s a tie, or multiple ties, the person who completed the Scavenger Hunt and uploaded screenshots to the Landmark forums first wins.)
As you make your way through the maze, and explore the grounds of the mausoleum, here’s a list of items to be on the lookout for:Continue reading →
I have always been a fan of games that allow users more freedom, and the ability to create content. Most definitely this is because I come from a background of pen and paper roleplaying games. The number of computer games that could simulate that experience, that feeling of having complete creativity, are few at best. Landmark (a Minecraft-style building game from Daybreak Game Company) and Sword Coast Legends (a solo-adventure, co-op, and dungeon building title soon to be released from n-Space) are the two games recently that I’ve been looking at to fulfill that need for creativity and storytelling.
Here I give a run-down of the pros and cons of these two games, specifically how they rate against each other for content creation. When I was making these lists I was focusing on ease of creating content for others, graphics, user experience, and breadth of creativity possible. Continue reading →
Recently EverQuest2 released two new Time-Locked Expansion (TLE) servers called Stormhold (a PvE server) and Deathtoll (a PvP server). The premise behind these servers is that the game rolls back all the content to when it was originally released, and allows its players to experience the game as it was when it was fresh and new. Some “quality of life” changes are put in place like bug fixes and certain features that make the game easier to play, but weren’t implemented until after launch, but mostly players get to experience “maximum nostalgia”.
What does “maximum nostalgia” look like for an EQ2 player? It looks exactly like that small, slightly sheepish yet completely joyful, smile that creeps over your face Continue reading →