I have always been a fan of games that allow users more freedom, and the ability to create content. Most definitely this is because I come from a background of pen and paper roleplaying games. The number of computer games that could simulate that experience, that feeling of having complete creativity, are few at best. Landmark (a Minecraft-style building game from Daybreak Game Company) and Sword Coast Legends (a solo-adventure, co-op, and dungeon building title soon to be released from n-Space) are the two games recently that I’ve been looking at to fulfill that need for creativity and storytelling.
Here I give a run-down of the pros and cons of these two games, specifically how they rate against each other for content creation. When I was making these lists I was focusing on ease of creating content for others, graphics, user experience, and breadth of creativity possible. Continue reading →
There’s a game coming out in September (if the release date doesn’t get pushed back again!) called Sword Coast Legends (SCL). It’s an RPG in the same sort of style as Baldur’s Gate or Icewind Dale, and uses the Dungeons & Dragons 5e ruleset. I won’t bore you all by going over every detail. This post isn’t going to be a review of the entire game for a couple reasons: 1.) All my knowledge comes from watching the YouTube videos and Twitch streams by the developers that you could watch yourself, and 2.) there are plenty of people (bloggers, columnists, insiders, etc) who have had a chance to play through demos, and could offer a better review of gameplay than I could. In fact, here’s a link to the SCL news page, with all the aforementioned data, videos and opinions so far.
(TL;DR version: solo play, party-building RPG. Co-op play available with friends. Dungeon Master mode that allows you to use campaign/adventure/map/quest/NPC/monster creation tools).
What I do want to talk about is the amazingly versatile and powerful Dungeon Master tools, and what SCL could mean for old-school pen and paper gamers around the world Continue reading →