There’s a game coming out in September (if the release date doesn’t get pushed back again!) called Sword Coast Legends (SCL). It’s an RPG in the same sort of style as Baldur’s Gate or Icewind Dale, and uses the Dungeons & Dragons 5e ruleset. I won’t bore you all by going over every detail. This post isn’t going to be a review of the entire game for a couple reasons: 1.) All my knowledge comes from watching the YouTube videos and Twitch streams by the developers that you could watch yourself, and 2.) there are plenty of people (bloggers, columnists, insiders, etc) who have had a chance to play through demos, and could offer a better review of gameplay than I could. In fact, here’s a link to the SCL news page, with all the aforementioned data, videos and opinions so far.
(TL;DR version: solo play, party-building RPG. Co-op play available with friends. Dungeon Master mode that allows you to use campaign/adventure/map/quest/NPC/monster creation tools).
What I do want to talk about is the amazingly versatile and powerful Dungeon Master tools, and what SCL could mean for old-school pen and paper gamers around the world Continue reading